It’s been a whole month since I’ve last attended a boardgames night with the guys at work. I missed one because I was on vacation to State College, and the others were missed because of horrible weather. But I didn’t miss this week’s gaming night and I got to try out 2 new games: Isle of Skye and Evolution.
Isle of Skye
The game has a definite Carcassonne feel to it mixed in with Kingdom Builder. In Isle of Skye, you build your own personal territory stemming off your castle. Tiles get added on in the same way as in Carcassoonne: terrains have to match on the edges, however, roads do not have to.
You receive 3 tiles at the start of each round, which you reduce down to two by discarding one. You then put a price on the other two. That piece is available to all players at that price or available to you at that price if nobody is interested. After the buying phase is over, money is paid to the bank for whichever remaining pieces you have and you get to place your tiles.
Scoring for this game is based off certain rules chosen at the start of the game. There are 6 rounds with different scoring rules, the rules we were governed by were:
- Each sheep is worth 1 VP.
- Completed terrains of at least 3 are worth 3 VP each.
- Each square of 4 pieces are worth 2 VP (squares can be counted more than once).
- Each vertical column of at least 3 are worth 3 VP each.
Knowing this, I optimized my territory to score a lot of points.
I’d probably recommend playing this game again with friends, it’s not too difficult to explain and didn’t take too long to play.
The goal of evolution is to see who can eat the most food. You start off with 1 blank creature and you place trait cards to give the create new abilities. Trait cards can be abilities like climbing (cannot be attacked unless attacking creature has climbing) or burrowing (cannot be attacked if you have enough food to feed your population), traits like carnivore (cannot eat plants), scavenger (gain a food whenever a carnivore attacks), etc.
You have the option to discard cards to increase your creature’s body size or population. Body size is needed to fend of carnivores while population is needed to increase your food intake per round.
Plant food is plentiful to start the game but as more and more creatures are around, plants become scarce and carnivores thrive.
The game probably needs another play through another night. We were able to get the gist of the game but didn’t catch onto strategy until it was too late.
Foods from the last trip to State College are being eaten and will be posted in some capacity soon.