Long time no boardgaming

It’s been a whole month since I’ve last attended a boardgames night with the guys at work. I missed one because I was on vacation to State College, and the others were missed because of horrible weather. But I didn’t miss this week’s gaming night and I got to try out 2 new games: Isle of Skye and Evolution.

Isle of Skye

The game has a definite Carcassonne feel to it mixed in with Kingdom Builder. In Isle of Skye, you build your own personal territory stemming off your castle. Tiles get added on in the same way as in Carcassoonne: terrains have to match on the edges, however, roads do not have to.

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You receive 3 tiles at the start of each round, which you reduce down to two by discarding one. You then put a price on the other two. That piece is available to all players at that price or available to you at that price if nobody is interested. After the buying phase is over, money is paid to the bank for whichever remaining pieces you have and you get to place your tiles.

Scoring for this game is based off certain rules chosen at the start of the game. There are 6 rounds with different scoring rules, the rules we were governed by were:

  • Each sheep is worth 1 VP.
  • Completed terrains of at least 3 are worth 3 VP each.
  • Each square of 4 pieces are worth 2 VP (squares can be counted more than once).
  • Each vertical column of at least 3 are worth 3 VP each.

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Knowing this, I optimized my territory to score a lot of points.

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I’d probably recommend playing this game again with friends, it’s not too difficult to explain and didn’t take too long to play.

Evolution

The goal of evolution is to see who can eat the most food. You start off with 1 blank creature and you place trait cards to give the create new abilities. Trait cards can be abilities like climbing (cannot be attacked unless attacking creature has climbing) or burrowing (cannot be attacked if you have enough food to feed your population), traits like carnivore (cannot eat plants), scavenger (gain a food whenever a carnivore attacks), etc.

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You have the option to discard cards to increase your creature’s body size or population. Body size is needed to fend of carnivores while population is needed to increase your food intake per round.

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Plant food is plentiful to start the game but as more and more creatures are around, plants become scarce and carnivores thrive.

The game probably needs another play through another night. We were able to get the gist of the game but didn’t catch onto strategy until it was too late.

Foods….

Foods from the last trip to State College are being eaten and will be posted in some capacity soon.

Board Games January 14/21

Been a bit busy at work and home and completely forgot to post about these.

January 14

Kingdom Builder
Kingdom Builder

Our co-op student for the term is very interested in boardgames so we’ve invited him to join us. The night started off with a few games of Kingdom Builder, it’s very similar to Small World but more passive in terms of what you can do to your opponents. You’re placing tiles down onto the board to score points based on a few set game mechanics and 3 randomly chosen rules. Everyone places 3 of their houses down per turn plus any additional houses if they acquired special tokens. There are certain rules to follow when placing down houses so finding a good strategy early is key.

Settlers of Catan
Settlers of Catan

Ending the night with Catan. I’ve walked through half of the tutorial online and various videos but never really played a game. Mike, our co-op student, hasn’t played it either so we had to play a round. I’m sure there are others who can explain the game better than I can.

January 21

Splendor
Splendor

I had just recently purchased Splendor to continue my theme of gambling/betting and poker chips. I’ve upgraded my copy of Camel Up to use poker chips now. Splendor is a game where you’re acquiring gem mines (cards) for the cost of gems (poker chips). Both the gems and mines can be used to contribute to purchasing future gem mines with the owned mines being permanent resources while you put the gems back to the communal pile. I’ll be playing this game with my cousins/friends in the future so I’ll have more to post.

Dominion
Dominion

We’ve played Dominion at Games on Tap before but we wanted to introduce it to Mike. Dominion is a deck building game where the objective is to collect as many Victory (green) cards as possible. Victory cards have no other value during the game so collecting the cheap 1 Victory cards would hurt a deck during the game play. Other than the 6 static piles there are 10 other decks of cards which have special effects that may aid with collecting more cards or put your opponents at a disadvantage.

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Carcassonne

Carcassonne is another game that I feel that shares with a similar vibe to Small World. You’re building the map each turn with the option to claim the field/city/road you just played if nobody else has claims to a connected area. Scoring is based on how big the city or how long the road gets once it’s completed.

Fluxx
Fluxx

We ended with Fluxx which I have posted about before.

Foods

I’ll be posting about foods soon, a mass amount of the new Kit Kats are acquired and been tasted by many at work now.